Tuesday 13 March 2012

UDK Game Sound Design

Hello All!

This was the project which inspired me for my final product of university - a sound-based game! Our brief was pretty simple for this - using UDK, create an interactive and immersive sound-oriented game. This could have been designed within a pre-built level or you could build your own. Personally, I had always wanted to build a game, so I opted for that route. Before I go any further though, I have one small point to make - I'd never used UDK before! Not even anything like it.

This idea for this level came when I was dreaming up the kinds of systems I wanted to be in it. The idea was that you had to show off your skills but not make it like a 'showcase'. I think I just about got away with it not being one! The idea was that the player had fallen into a dream world and had to work their way through several puzzles in order to escape. In order to know what to do (and to add a little humour), I decided to employ myself as narrator! This was also the voice of the player. Anyway, enough babbling, here's the video. (Really sorry for the quality!)



If you want to know how these system were made, theres a PDF I created as part of the module which explains a lot of it. Here's the link.

Animatrix Sound Design

Hello again!

This is one of the bigger projects I did in my second year. We were basically given a choice of about 10 video clips, and our challenge was to completely redo all of the audio within about 12 weeks. This meant recording, arranging, mixing AND mastering! Big feat, but we got through it well enough and thankfully got a 1st for it. Anyhow, here is the finished product.



Now this is all well and good, but for a university to mark someone on their own work within a group, they need evidence. This is where the second part of the module comes into play - the 'Making Of' DVD. This was a lot of fun, because it meant we had to set everything up to film, as well as record. As we had to do this part on our own, it sometimes meant several cameras rolling and as you can imagine, it sometimes got out of hand! We got there in the end though, and this is the piece I produced. I will say one thing though - these bit of dialogue were memorised and had to be said at least 20 times each, so thats why I look all grumpy. And our time limit was 7 minutes, I would have done a lot more if I could!



I can't take credit for all this work though, as there were 2 other people who finished this product with me - Jamie Foy and Simon Taylor. Jamie was the senior mastering engineer and mix engineer while simon was the voice actor for many characters (teacher, kid, agents etc), ADR director and mixing assistant.

Welcome!

Hello everybody!

My name is Alex Di Vito and I am an avid Sound Designer. Currently studying at Leeds Metropolitan University, I've been involved with several Sound Design projects as a student and plan to be involved with more as a professional!

The main project I'm working on at the moment is a game level for my final project. The focus (obviously) is on the use of sound and how this can affect the gameplay. The game is based around your typical 3D sneak mission style, but with a twist! You usually see a lot of these game use 3rd person view to see around them, in order to sneak past enemies and obstacles. However, with this game, you must LISTEN in order to know where to go! Everything down to the type of shoe you're wearing to the items you're carrying affects your sneak ability.

Anyhow, as this is a work in progress, I'll be posting milestones up here to show you my method and hopefully a well rounded finished product!

In the meantime, I'll post a few of the Sound Design projects I've done myself, as well as things I've done with a group. These videos are from the first couple of years and I'll leave the bigger ones for separate posts (just to explain them better!).