Saturday 20 April 2013

Recording Sound - Experimentation!

The very best thing about recording sound is that you're not bound by what you can achieve. I've talked about quite a lot over the past few posts, regarding recording techniques and best practices. However, at no point was I trying so much at telling you what to do. This is more of a loose guide for recording techniques. I say loose, because you can pretty much do what you like, as long as it sounds good. The key is, it doesn't matter how you record it; if it sounds good, it IS good!

So to that end, always use your ears as well as your equipment. A good example of this is when it comes to the mixing stage and you're removing problematic frequencies: you can find the frequency graphically on your screen, but it's always best to fine tune which frequency by looking away from the screen and listening. Let your ears guide you! Mixing will come at a later stage though, this post is very much about recording - the first step in your sound journey.

The main consideration for experimentation is having the time. You won't have much time to experiment if you're on the set of something being filmed, or with the band in the studio, so make sure you take plenty of time to do it. Thankfully (aside from equipment and software cost/rental), it's free to record sounds. You can do it over and over to your hearts content. And if you don't have posh equipment, that's fine too! You can use whatever microphones you have to experiment, such as phones,  mp3 players, or even poundland PC microphones; my number one go-to when I started experimenting 5 or 6 years ago. Why not take advantage of that time and be a bit whacky? After all, the most famous of Sound Designers only found some very classic sounds by experimenting (a lot found by accident!).

Hitting Things
When I say hitting anything with
anything, I mean it.
The easiest way to experiment with recording is to hit things... with other things. You'll be surprised what hidden gems of sounds will come out of some household items when you hit them in the right way with the right item! And you can literally do it with anything; just point a microphone towards it and record.

For one of my final year modules at university, I actually do just that for a composition. The basis was, create a percussive or musical piece out of one or several ordinary objects. It was only when I came home one weekend that I had the idea of recording my brothers VW golf mkII! I was literally smacking things, winding windows up and down, slamming doors and the glove box, revving the engine. But the part that really sticks out for me was a spare exhaust part he had in the garage. It had a very bell like quality which was a lot more concise and 'singular' than I thought it would be. That is, there weren't any clashing frequencies that made it dissonant. So I suspended it from a guitar stand and whacked it with some drum sticks. Below is the entire piece I created for the module, and you'll hear the exhaust near the end, which is used as a bell/glockenspiel type instrument:


For all the sounds, including this particular one, I imported them into Kontakt 4 and used the built effects and loops to design the sound for the piece. The exhaust was the easiest really, just because I only had to detune it slightly to match middle-C, and the rest did itself. Love it when that happens!

Microphone Manoeuvring


Sometimes you can get a completely
different sound depending on the angle
This is where your possibilities for record become endless. I think the mistake a lot of people make when approaching the recording of a source is trying to get it in one position which sounds 'the best', and keeping it there for the entirety of the recording. Especially for sound design, I would always recommend trying at least a few different angles, more so for a source that is being recorded as a 'sound'; i.e. not a source being recorded to represent itself in music or film.

The item in the picture to the left is an electric can opener. Items like this are great for all sorts of clunks, machinery and a wide range of engine-type sounds. One may choose to record from a distance, which will exclude a lot of the lower frequency content and get that clunky small-machine type sound. However, if you put the microphone very close, you get a much deeper intimate sound, good for slowing down and using as ambience for a factory setting.

The below track contains several different clips of the can opener, recorded from different angles. As you'll hear, the sound changes can be quite dramatic, and would compliment many different applications of the sound. Below is a list (and illustration) of how each short clip was recorded:

1: From above, front.
2. From above, back.
3. From above, side. (Number 4
Was the mic in the same position
with the can opener pushed against
the mic stands leg)
5. Mic pushing activator down.
6. Mic pushed against back opening.
7. Mic pushed against side.

What really gets the experimenting going is when you combine this item with others to enhance the sound.

For example, placing the can opener on a wooden bench and then using a contact microphone to record the bench as the can opener is working, you get an aggressive bassy sound, because of the direct transfer of energy. Similarly, you can place it on a hollow structure made of wood or plastic, and record with a normal condenser inside; this should give a resonance to the sound.

This tool of sound was from
the Eden Project. Big boomy
sound!
Tubes are also a widely used item for changing the properties of an otherwise normal sound. Depending on it's size and shape, the sound will bounce around inside, which will exaggerate a certain frequency range. The smaller the tube, the higher the frequency. This is usually recorded from an open end.

You can also put a membrane on the end of a tube and attach items to this, which will create a unique resonant sound. The image to the right shows one such item, which has a long spring attached to a membrane on this tube (made of wood). The resultant sound, when the spring moves, is much like a rumbling thunder.

Sound tools like these are very useful if you're stuck on resources or time; they allow you to create sounds that would otherwise need to be taken from an SFX library, or need a lot of planning to record properly.

Below are 3 clips I recorded with the tube sound tool. The first clip uses the same microphone above: at the start, the mic is half way into the tube, and for the end of the clip, moved out but still facing the opening. The second clip is me pulling the spring tight against the edge of the tube, which is recorded from outside the opening and then inside. For the final clip, I found that shouting into the tube caused a spring reverb effect. However, due to the tubes resonance, you get some very interesting sounds at different pitches.

However, I digressed slightly from the original topic, but I thought it was worth noting.

Be Random!
Well, what else can I say? Just use your imagination! Seriously, the amount of times I came across a sound I needed by changing the angle an object was at, or rolling it on the ground, putting it inside something, submerging it in water, putting water inside it, putting my phone in developer mode to stick the vibrate on constantly and holding it against said item... You can literally do anything to get the sound you want!

Be Forth-Thinking
If you plan on using any of the sound you're experimenting with in a production, always always always think ahead about what the sound will be used for. If you're doing a film project that involves a lot of out-of-the-ordinary sounds, you'll more the likely have to slow down or speed up a lot of them, so record these sounds at a high sample rate (96kHz). This means the detail is retained when slowed down.

Also think about composite sounds. When creating a machine say, you won't usually have a single recording for it. You'll have layers, each creating different elements of the frequency content or components of the machine. For example, a bassy engine sound might come from the can opener. Then for movement, you may have a car starter motor ticking over and pitch shifted. Then for a robot-like voice, you can record your voice and play it back through a speaker, with the cone attached to a membrane on a metal tube, which will give it a metallic sound. See what I did there?

Conclusion: If you have a recording device, or microphone and interface, you have the tools to create endless sounds. Even with free software such as Audacity, you can pitch shift, speed up, slow down, apply EQ and multitrack to create and shape any sound you can possibly imagine. As long you let your ears guide you, the possibilities are endless. Go out there and capture some noise!

Next time, we'll get stuck into some simple post production bits - audio editing and optimising, simple EQ and making sure you get the most out of your raw sounds.

Alex.

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